Simply create a new text file and name it to. 033, but recently i noticed my shots weren't firing as fast as the interp setting so i checked my interp this is what i got cl_interp "cl_interp" = "0. rate 97000. Once cl_smooth 1 is set, the STV or . So i kept trying untill i removed the config files from custom. 0303030;cl_interp_ratio 2 // Interpolate over 2 snapshots to avoid issues where one snapshot is dropped. JaditicRook • 6 yr. I used to play tf2 (quit like 6 months ago), and back then I understood how these settings interacted with each other. doll Jun 7, 2020 @ 2:57pm. rate 80000. With projectile classes like demo, you should be pushing it low more aggressively than you would a class like sniper. May 7, 2019 @ 4:44pm Originally posted by Johnny Gargano: Interp doesn’t affect Sniper #2. With an increased cl_updaterate you can also lower the view interpolation delay (cl_interp). 1" ) min. Let me point put that TF2 itself limits how much internet it uses, impacting the speed of hitreg and packet updates and things like that. JaditicRook • 6 yr. gg So for example default setting for TF2 for interp is “cl_interp . Discussions Rules and GuidelinesWow, probably the best collective interp info I've seen so far. So since i put some of b4nny's configs in mine, my tf2 has been acting wierd, including laggy sentries. cl_pred_optimize 2. Also keep a backup of your old and current config files. cl_updaterate 66 cl_cmdrate 66 cl_interp 0. Team Fortress 2. 01 in my config, respectively. 1-0. Backstabs are server-side not client-side so whatever the server thinks you are doing that happens despite you doing something else. See Scripting. #11 millc0r. Interpolation adds artificial latency to a player's view of the game world and as such should be kept to the barest minimum. Common values are 0 (minimum, gets set to what minimal value server allows), 0. . // Generally, meeting both of the following conditions would classify it as a. 01 makes it easier to reflect as a pyro, but didn't elaborate further. If TF2 crashes to desktop after a custom map loading or after picking a class on a custom map, add lighting_ex=high to your modules. 1" to cl_interp "0". 0152 is good1 / 2. I have been looking for different configurations of interp, thanks to some members of the community and I have been able to configure different configurations, some have their pros and cons. The crashes are caused by lightmapped props and phong must be enabled to allow the map to load properly. It might also be the reason that I have inconsistent aim, or the other way round, that I need to constantly change cl_interp as I have inconsistent aim. Always round down, so cl_interp_ratio is preferred. On the other hand, the delay is far less than usual. Copy link Jofre-Problem commented Dec 4, 2021. #INF00". one more thing to note, if your internet isnt that great and you get a lot of packet loss, you may want to up your cl_interp_ratio to 2,3 and maybe even 4 if its terrible, but usually 1. Team Fortress 2 Left for Dead Left for Dead 2 Thirdly, for non technical people, see below, I explain how it works (it's a resume with explications of the link above) :. Yeah the conflicting configs sentence is for people who have something like Comanglia's config in their autoexec. So I found this cl_interp . cl_interp 0. I've seen people saying that projectile classes should use cl_interp 0. This can tolerate an entire dropped update without any visual hitches, but causes your reaction time to be slower. e. That is not cl_interp. Voy a dar una breve visión general de la interpolación, lo que significa en términos de juegos en el motor. Exmaple. This has probably been asked 295629 times before but, what are the best optimal interp settings for hitscan classes and projectile classes? I always have a decent connection to servers ie. It draws both the hitbox with normal ping, and the one with like 1000 ping. 0325. Some people seem to like to use lower values for all classes while others say something like "cl_interp 0. 1 cl_interp_ratio 2 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 1 cl_smoothtime 0. 0152 (for projectile classes) Non-Command Settings: Advanced Options> Enable Advanced Spectator Hud for Tournament Mode Options>Keyboard>Change duck to LeftShift instead of CTRL Options>Video>Advanced>Motion Blur Disabled Launch Options in Steam: (Right click on TF2 in your library, select. if you havent already done so, put all of these commands in your TF2 console. cl_interp : 游戏数据在你 游戏 客户端中表现的微调(笔者认为做画面上微延迟处理) ,这个功能会完全影响到你的“手感”,被公认为使用飞行物武器如士兵、爆破手的最佳参数为:0. 031. if you want to see the default of a command open the console and just type the command. second, I played on thousands of other community servers and TF2 casual and comp but it this server kicked me for this reason. // choice, try both and see which is better for you. I use cl_interp 0 in the above image to get the lowest possible cl_interp value. 031 and ratio 2) OFFLINE cl_interp 0 cl_interp_ratio 1. He was a good 2 Meters ahead of me when I saw his arm go down and somehow kill me. but it's all personal preference. engie's anger allows him. cl_interp_all is a console variable available in all Source games. 1,126. So if you have cl_interp 10 and ping 0 you shot with rocket launcher and rocket will appear after 10 seconds. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. This equation means "interpolation in second is equals to the maximum value between the cl_interp command and the division of the cl_interp_ratio command by cl_updaterate command". cl_interp_ratio 1 si tiene poco o nada pérdida de paquetes. 0, but you can only use 0. 035 or so). 0152 Maximum updaterate/cmdrate are 66 because server’s tickrate is locked to 66 in TF2. arcfox72 • 6 yr. When set to a nonzero value, the old behavior is run, where every networked entity is. cl_smooth 0 while playing TF2. cl_cmdrate 67. Mastercomfig is a custom created config that handles graphics and networking settings to make your game run as smoothly as possible. 1 is the default in tf2 combined with cl_interp ratio 2, I use this rarely if it's too much and results in you shooting. The default interpolation delay is 0. 015 (lerp: 15. changing your interp to a high number only makes you worse at spy. As the name suggests, this patch will simply kick the player out of the game if they attempt to abuse interpolation. After selecting "Properties", a window titled "Team Fortress 2. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. loldude69lolhaha • 9 mo. 1. Just put snapshots_lan in your custom. 0. 106. . brawler Jun 7, 2020 @ 2:55pm. 5 // Use an interp timing that accounts for occasional snapshot interval drops. TF2 uses the greater of cl_interp and cl_interp_ratio. // - Ping of <80 to the average server you join. A common. Please tell me how to fix this problem. Just the way I like it :3 Anyhow, in this video I show you how to get 15. cl_cmdrate 66. // This is hitscan cl_interp 0. "More recent Source games have the cl_interp_ratio cvar. EggplantCider 7 yr. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. So basically if u type cl_interp 0 (less lag) in my console, sentries will lag but i have good ping. 033 interp sets the delay to 33ms. ago. dem files play much smoother. 0352 currently Set cl_interp to 0. Between 1 and 2 is a varying tolerance for the amount of network jitter your client can tolerate. The name of the cheat itself is backtracking. Go to C:Program Files (x86)Steamsteamapps<YOUR NAME> eam fortress 2 fcfg and open your autoexec. They can be helpful because you can see players hiding in corners or. cfg: cl_cmdrate 66 cl_updaterate 66 cl_interp_ratio 2 cl_interp 0 rate 66000 Now, start TF2. No hidden fees. 5" would fail to get the stab. The number of people who think the cl_interp 5 spy is a legit and fair tactic is astounding. 小老板你很有品位嘛!. 05; cl_interp_ratio 2" // This is the safest "comp" setting. If you have cl_smooth 0 while watching STVs or . Pretty-Buy7692 •. Idk how it works and how the server decides this but that’s just that. It has always been this way for me, no change after this update. 05 This config will help with. cl_interp 0 (this gets reset every time I launch for some reason, I don't want to mess with it more as I'm afraid of causing this issue all over again, so I manually enter 0 after loading tf2) cl_interp_ratio 2 cl_cmdrate 67 cl_updaterate 67 cl_lagcompensation 1If you're not willing to make the. However, when I try and check the settings ingame through the console it says. But with L4D2, when I set my interp value lower than the default value of 100, the common infected tend to stutter. First of all you need a powerful network connection, if yes then do type these in console everytime you launch TF2: cl_interp 0. 014/2 = 0. cfg so it runs when game launches; if you need slightly more lag compensation for hitscan, put cl_interp_ratio 2 into those classes' . Server-side values are used only when none were reported by the client. Interp . Setting a value called cl_interp to a high number to mess around with lag compensation for better or worse. cl_interp 0. cl_interp 0 and cl_interp_ratio 1 is not optimal for hitreg in TF2. 4ms lerp are placebo you're still forced to . your network cvars here are fine and the worst you should experience is a delay in your actions. 015 cl_pred_optimize 2 cl_lagcompensation 1 *Feel free to ask any other questions about my settings. I was watching one of Star's videos and he mentioned that changing the cl_interp value to 0. cl_interp_all is a console variable available in all Source games. with no value. high ping-cl_interp 0 cl_interp_ratio 2 low ping-// #3 //cl_cmdrate 40 //cl_interp 0 //cl_interp_ratio 2 //cl_lagcompensation 1 //cl_pred_optimize 2 //cl_smooth 0 //cl_smoothtime 0. Share. That way you won't have to test every setting for a long. tl;dr. Fixes an exploit related to cl_interp, in which the ConVar values changes, but CBasePlayer::m_fLerpTime doesn't. cfg, as to what values you should place them at I would recommend doing some research on what values are best suited for your connection as what works for someone might not work for you. Optimized setting for one client may not work for other clients Do not just use settings from other clients without verifing them for your system. dingo try cl_interp_ratio 1. cl_interp exploits teach bad habits and will affect your potential negatively; effectively a crutch It won't last forever. 000000 max. cl. This is the definitive thread for cl_interp, and for some reason, it's. -2. Sets lerp to a fixed value (seconds). themikers. #3. People complained about him and called him a hacker and the spy didn't react. Once cl_smooth 1 is set, the STV or . You can't change it, it always resets to 1 after you join a server. pstjames Jun 11, 2020 @ 7:56pm. 1 seconds, which derives from the default cl_updaterate 20. cl_interp settings Created 11th May 2012 @ 01:32. cl_interp_ratio - клиент хочет интерполировать игровой мир, используя не более:. This bug can cause the game to register shots incorrectly. While it might seem like you stabbed the Medic, they actually. 2, etc] Been trying out Cl_Interp 5 and tbh it just makes your game really laggy and you wont see results. I decided to visit Brazil and play TF2. the default is . You can always grab a network config that lines up with your general internet preformance. 033 // change to whatever you like for certain classes projectiles/popping uber/flames = . When you open the game next, you can press ~ at any time to open the console. 0152,使用枪械类兵种的最佳参数为:0. 5, 2. I don’t know why it does this but having a higher cl_interp setting does make projectiles come out slower. 2 or something like that, and it reduces a lot of lag. msc. cl_updaterate 66. Step 3: Rename the file, delete the . cfg","path":"config/mastercomfig/cfg/comfig/comfig. mastercoms cl_interp_ratio = 2. i'd just place it in whatever folder in. When set to 0, the optimization is run; only the set of entities that need interpolation are considered. 3 ~ ms. For some reason when ever I load up tf2, put the code in console then close tf2 and check to see if it saved and it did not. cl. That way you won't have to test every setting for a long. By default, Source games are tuned for an updaterate of 20 packets per second. best interp settings for soldier on 100-120 ping. 15152) but in the nat graph it says 30ms, that happend when i. Fantastic_Second_870 • 2 yr. 0303/interp_ratio 2 TF2 isn't using the previous packet/snapshot to interpolate it uses the next one. So first you open up your browser, and then you look below for the shit I was talking about. After adjustment So after I adjusted, my fps and ping remained, but the values on the right side becomes what the two servers are, 64 ticks/s. 0303. 0151. 030303 from below. 033 for hitscan is recommended though. and abusing lag to score stabs you didn't deserve is not a good way to learn spy. Demoman. People complained about him and called him a hacker and the spy didn't react. cl_interp 0. Title. Canlock. cl_cmdrate 66. cl_cmdrate 67 cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. 034 in your autoexec. You may see a small FPS gainI think there is a minimum to cl_interp such that when you enter 0, it defaults to a nonzero number. Not quite possible but you're kinda close, if data packets could be sent at the speed of light around the. So for each class I have a cfg in TF2's files so that the cl_interp settings will change for each. Why is it that you are always told in videos that talk about TF2's interp to set it to 0. 5, 2. r/tf2 • I'm not a mod but r/TF2 and r/TF2fashionadvice has been FLOODED with "can you name my weapon" posts, and they make my anger issues go off. cl_smooth 1 while watching TF2 STVs and . 0152;cl_interp_ratio 1;cl_lagcompensation 1;cl_pred_optimize 2;cl_smooth 0;cl. 1 To test that these settings have worked type net_graph 1 in console and it should look something like this: You can only change all the settings in spectator mode or in the tf2 menu. The internet speed is not my problem, the game's settings are. Some people like to use cl_interp_ratio 1 for projectiles because it minimizes the delay before you see the rocket and for super low ping+stable connection (LAN or living next to the server). 0325 cl_interp_ratio 1 rate 97000 cl_updaterate 6 6 cl_cmdrate 66 comments sorted by Best Top New Controversial Q&A Add a Comment. 2014-06-22 01:59. cl_interp_ratio 2 should give you the best hitreg with "normal" ping. What also resets is the cl_mute_all_comms command, constantly being reset to 1 and making me really fucking confused as to why I can't see my own. I actually have cl_smooth 0 in my autoexec, then a separate config I load only when I. Go to tf, and cfg. cl_smooth 0 cl_smoothtime 0. rip. So I was playing TF2 in a casual match with a cl_interp abusing spy. A. TF2 has extrapolation disabled. cl_interp 0 and cl_interp_ratio 1 is not optimal for hitreg in TF2. The max value is 0. He could be talking about a cl_interp for better connection and not laggier. 020 = 0. When your lerp is yellow, raise it until it's white or orange. I am pretty sure this 0. your console will then show cl_interp as 0. 2. // Generally, meeting both of the following conditions would classify it as a. So 'cl_interp . TF2 looks at 2 numbers and chooses whichever value is higher. Set cl_interp to 0 (so that the game will look at cl_interp_ratio instead). 0152; cl_interp_ratio 1; cl_updaterate 67; cl_cmdrate 67; rate 100000 And what it does is changes your interp to 15. cl_updaterate 66. (Bump it up to 3 if your net connection is bad enough that you're still having problems at 2. Dapper. 4. So I found this cl_interp . I'm not a mod but r/TF2 and r/TF2fashionadvice. This leaves you 2 options to tweak the duration of your interpolation buffer. Source: I changed the interp value to see if there was a difference - high interp gets. I investigated a little more and realized his ping was around 900 and he was teleporting around a lot. Open tf2 and check if 15. Chances are highly likely that you're using the game's default interp, and this video explains all you need to know about making it more reliable. This is because high interp makes it just as difficult for the spy to stab you as it is for you to hit/track their laggy ass. I've changed some of the default settings on my config but they haven't completely eliminated the problem. Opt. Unlike hacking, scripting is built into Team Fortress 2 and is not banned by VAC (Valve Anti-Cheat). 015152 wich loads of people claim to be the minimum. 014/2 = 0. In your case, that's 1 / 67, or . By adjusting the value of cl_interp_ratio, we can. - A Config Script for Team Fortress 2. cl_cmdrate 66. Apparently an experienced sniper told me that setting the command cl_interp_0 will improve accuracy. I have designed it to be as user-friendly as possible but if you have any questions you may ask in the comments. TF. . I add a script to draw the hitbox closer to the model to my tips. For example, cl_interp 0. 01 cl_interp 0 cl_interp_ratio 1 I don't know if the bosses look weird or not with that since I don't play bad maps, but having good net settings is better than fixing this. 0152 and setting the others the most consistent way. [deleted] • 6 yr. Once cl_smooth 1 is set, the STV or . An example of a devonly (and hidden) command that works is "cl_interpolate", not to be confused with "cl_interp". 034 in your autoexec. This man is a smart man. 033' should help. Try. Good luck. It didn’t work. 0. cl_interp = 2 / 66 = 0. From what i understand, you shouldnt be using cl_interp_ratio and cl_interp at the same time. This video shows what someone who's. 020 = 0. cfg file. When I try to change it back, game tells me that during the game you can not change these settings. 01515151515. Но как мы уже говорили, интерполяция добавляет искусственную задержку — это прошлое. cl_interp_npcs: 0. Keep in. I also have issues. Set cl_interp to 0 and raise cl_interp_ratio above 1 [for example 1. cl interp 0 showing up as 30ms Help i try to use 0lerp (at least the closest thing to that 0. // Default interp settings //alias net_default "cl_interp 0. Choke is not necessarily a negative indicator, it could just mean that the cl_updaterate setting is too high. one more thing to note, if your internet isnt that great and you get a lot of packet loss, you may want to up your cl_interp_ratio to 2,3 and maybe even 4 if its terrible, but usually 1. Placing them inside a config works fine, executing the config in menu changes the interp values to the correct ones, however as soon as I join any game they are immediately reset back to default. Your cl_cmdrate and cl_updaterate are at a strange value. default cl_interp_ratio = 2. If you don't know what you're doing at all, I. You would do this by typing the command: cl_updaterate "" Bingo. cl_interp_ratio 2 should give you the best hitreg with "normal" ping. 2, but it's pretty much always orange so I'm worried maybe using it is a big no no. 500000 ** NOTE: The real value is 0. 0152 in your auto exec so you don't have to type it in every time you launch tf2. cfg in Team Fortress 2/tf/cfg. type. cl_interp 0. 0: client archive userinfo notconnected: Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate). 0152 + cl_interp_ratio 1 is often used for projectile classes but can cause packet loss. murdermeformysins • 8 yr. TF2 has a server tickrate of about 66Hz, which ends up giving us a minimum interp of about . 5 and the lag can be a little tricky to get used to, it's still a game breaking exploit though. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. cl_interp_ratio 1. It's a yes and no, simply hitreg and collision in. . dem files. Para comprender plenamente cl_interp y cl_interp_ratio Es necesario entender lo que estos números están haciendo realmente entre bastidores. cl_interp_ratio defaults to 2 and cl_updaterate defaults to 20. If you are looking to bind a key so that you can use 2 different settings this will work usually:cl_cmdrate "101" // Number of command pakets sent to the server per second. # 1. cl_cmdrate 66 cl_interp 0 cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. Nada. In regards to interp, setting it to "0" will set it to the lowest rating possible. Bucake i think the workaround was making a cfg file with the line cl_crosshair_file "" in it, and then execing the file in your bind/alias. With 0. 6 and HL1, and 30 in L4D, L4D2 and TFC. This will buffer 3 (or 4) updates, and is used for clients with very high packet loss. When set to a nonzero value, the old behavior is run, where every networked entity is. Date Posted: May 7, 2019 @ 4:33pm. cl_interp_ratio 1. cl_smooth 1 while watching TF2 STVs and . I think it's complete bullshit and should never be used in a real match, but I wanted to try it out with a friend. If 2 Spies backstab at the same time, the "cl_interp 0. Add A Reply Pages: 1 . . Example cvar values: cl_interp 0 cl_interp_ratio 1 cl_updaterate 1000000 This setting is no longer possible since the August 21 2020 Patch unless the server has set sv_maxupdaterate to a higher value. cl_interp_ratio works based of what cl_updaterate is and determine the interp as: interp (in seconds) = cl_interp_ratio / cl_updaterate . I investigated a little more and realized his ping was around 900 and he was teleporting around a lot. Join. i’m not a spy but i was told it does something funny if i screw with cl interp. The cl_interp 0. 0152 hitscan = . cl_showfps 1 fps_max 250 net_graph 1 rate 60000 cl_cmdrate 66 cl_interp_ratio 2 cl_lagcompensation 1 cl_interp 0 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. По этому она подождет еще два тика. changing your interp to a high number only makes you worse at spy. 2 or something like that, and it reduces a lot of lag. 2016-10-22 06:55. From mastercoms TF2 config; cl_interp 0. spy is fucking broken at the moment, you can either: -use cl_interp and basically cheat -or play legit, walk up behind someone, stab them in the back, but for some reason it doesn't register as a backstab for some unknown fucking reason so. The second number is cl_interp_ratio divided by cl_updaterate. Doesn't really matter where you place the file. cl_interp_ratio 1 or 2 //1 will give you the shortest interp delay while 2 will cover single packet loss and render virtually all packet jitter unnoticable. 71. if the game feels really stuttery then change cl_interp_ratio to 2. 1) the skeletons and other bosses are 60 fps for me and most others. Automatically enabling damage numbers (which. // than mere display, and affect the way the game feels well past your. Go to your properties tab by right clicking on your game in steam, press betas and choose x86-64 chromium. See full list on tradeit. cl_interp 0 cl_interp_ratio 2 cl_updaterate 66 cl_smoothtime 0. For me, NPCs are laggy when my cl_interp setting is below 0. To fix it type, cl_interp 0. If you want to manually add the settings to your own config, add the following commands to autoexec. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. 0303 (for hitscan classes). Your rate should be based off these such that you are actually receiving all 66 and able to send all 66. If you have cl_smooth 0 while watching STVs or . cl_cmdrate 66 cl_interp 0 cl_interp_ratio 1 cl_updaterate 66 rate 196608 cl_smooth 1 cl_lagcompensation 1. I did in fact open the command console and entered the value "cl_interp_ratio 1, and nothing seemed to happen. We have positionned "cl_interp" to 0 just before (if you don't understand, you didn't read explications of "cl_interp" bad student), so "cl_interp" will never be the. org launches tf2pickup. You can't change while you are alive, so it is basically useless. 0152 hitscan = . 033" in all the others and that will work fine (Although I wouldn't necessarily recommend using 33ms on every other class, that's just hypothetical). #1. May 7, 2019 @ 4:57pm. As long as you're overriding individual settings, you'll be good. 031 on bad connections = . Only use whole numbers with cl_interp_ratio; it's simply. Howdy fellas!Today here are some tips on how to deal with spies that abuse the cl_interp commands. I suppose you should use cl_interp 0 and ratio 1 only on LAN, however interp 1 and ratio 1 or 2 depends on your preference I go with interp 1 and ratio 1 online if I have about 30 ping. Can anyone explain what it does, why this affects the game, and how it should be set? This should explain it. 033 alias "+winger" "slot2" alias "-winger" "lastinv".